Tuesday March 31, 2015 at 10:19am
When getting started with PhotoView 360, setting your render options can seem like a bewildering task. Here are a few tips and explanations to get you started.
When getting started with PhotoView 360, setting your render
options can seem like a bewildering task. Here are a few tips and explanations to
get you started.
Render settings:
1) Image quality – make sure this is at its maximum
value for a final render. This can be found in; Options > Document
Properties > Image quality > Shaded & draft quality HLR/HLV
resolution. Slide the bar to the right and select the option for “Optimise edge
length”.
2) Aspect ratio – the first number will dictate the
image quality, so when you come to do a final render, crank this up a notch. (For
example, 1920x1080 16:9). This can be found in; Render tools tab on your
command manager > Render options > Output image settings.
3) Render quality – you can select the quality of
your preview and final render in the render options menu. For a final render
set this to maximum. This can be found in; Render tools tab on your command
manager > Render options > Render quality.
-
Preview render quality - Sets the quality for
the preview. Higher quality images require more time to render.
- Final render quality - Sets the quality for the
final render. Higher quality images require more time to render.
4) Bloom - is the amount of light that will reflect
off a surface. Bear in mind that the lower
the bloom value, the more light will appear to reflect off the surface. This is
only visible in the final render. This can be found in; Render tools tab on
your command manager > Render options > Bloom.
-
Bloom set point – Identifies the level of
brightness or emissiveness to which bloom effect is applied. Decreasing the
percentage applies the effect to more items. Increasing it applies the effect
to fewer items.
- Bloom extent - Sets the distance the bloom
radiates from the source.
5) Direct caustics - Increase both values when you
are rendering with glass, it will allow for more realistic light reflection and
refraction through glass objects. Again this is only visible in the final
render. This can be found in; Render tools tab on your command manager >
Render options > Direct caustics.
-
Caustic Amount - Controls the amount of visible
caustics by defining the maximum number of photons fired. Increasing the amount
creates sharper and clearer caustics but increases rendering time.
- Caustic Quality - Controls the quality of the
caustics by controlling the number of photons sampled at each pixel. Increasing
the value creates a smoother caustic effect at the expense of detail.
Decreasing the value results in a sharper caustic effect with increasing
graininess.
By Jon Weston-Stanley
View the Video here